Brandon Priester

Software Engineer

Hi, my name is Brandon! As a Software Engineer, I am passionate about creating products that push humanity forward. With strong attention to detail, effective communication, and a customer-first approach, I drive faster development times and enhance client satisfaction.
Previous Roles
Frontend Software Engineer, DevOps Engineer, Gameplay Engineer, Supervisor
Tools & Workflows
Agile Scrum, CI/CD, Azure DevOps, Django, ReactJS, Three.js, Godot 4, Game Maker Studio 2
Programming Languages
Java, C#, Python, JavaScript, PowerShell, GDScript, GML, YAML

Creative Projects

GreenBot

Lead Game Developer, Graphics Engineer

The Problem.
I wanted to design a 2D platforming game that is enjoyable for both speedrunners and casual players, with mechanics and levels that encourage replayability for all types of users.

The Solution.
Developed a game focused on movement and dynamic animations using trigonometric functions in code. Added a dash move to destroy enemies and interact with the environment. The core idea was that fun movement would keep players engaged.

The Adventures of Ghost

Lead Game Developer, Graphics Engineer

The Problem.
Wanted to design an arcade-style game with quick, accessible levels and hundreds of unique AI combinations for enemies and bosses.

The Solution.
Reimagined Pac-Man by having players control a ghost, dodging enemies trying to kill them. Levels last 20-30 seconds, requiring quick reflexes, with hundreds of enemy types and tens of bosses, all with their own unique AI.

Rainbow Blob

Lead Game Developer, Graphics Engineer

The Problem.
I wanted to design a concise puzzle game within a 72-hour period, a genre I had not previously explored, to challenge and expand my skills as a developer.

The Solution.
Developed a game where players control a rainbow-textured blob with restricted movement, challenging them to think creatively to reach the exit.